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Programming

Procedural Terrain Curve Generator Using Bezier Curves

This project has been developed with the help of Nick Jensen’s tutorial for the final project of COMP691F using Unity 2018.1.5f1.

This is a tool that will generate endless and procedural curved mesh for terrain using Bezier curves. You can assign this code to an object(e.g a quad) to create a random yet unique procedurally generated curve.

Below link is a video showing this tool in work:

https://1drv.ms/u/s!Ahb7xLKjv-Nk3nn0PVeVaTQBj0AI