Procedural Terrain Curve Generator Using Bezier Curves

This project has been developed with the help of Nick Jensen’s tutorial for the final project of COMP691F using Unity 2018.1.5f1.

This is a tool that will generate endless and procedural curved mesh for terrain using Bezier curves. You can assign this code to an object(e.g a quad) to create a random yet unique procedurally generated curve.

Below link is a video showing this tool in work:

https://1drv.ms/u/s!Ahb7xLKjv-Nk3nn0PVeVaTQBj0AI