Categories
Programming

Procedural Landmass Generation

This project has been developed with help of Sebastian Lague’s tutorial as the final project for COMP6311 course and uses perlin noise in Unity 2018.1.5f1 to procedurally generate endless terrain and map.

You can switch to different types maps such as noise, falloff or mesh and change the properties of noise to get the desired effect for the map and even flatshading as a shading option.

The map is textured and blends different types of texture and with a character you can walk on it and move around the map infinitely!

Also by implementing custom assets you can create different height map, mesh and texture settings and save them all. 

Bellow is a video clip on how this project works progress:

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s