This research focuses on creating a model to generate information for a narrative-based game of murder mysteries. The literature review… Read more Whodunit: A Generative Model for Murder Mysteries as an Information Game
Category: Projects

Procedural Terrain Curve Generator Using Bezier Curves
This project has been developed with the help of Nick Jensen’s tutorial for the final project of COMP691F using Unity… Read more Procedural Terrain Curve Generator Using Bezier Curves

Procedural Landmass Generation
This project has been developed with help of Sebastian Lague’s tutorial as the final project for COMP6311 course and uses… Read more Procedural Landmass Generation